Jumps reach only 50% of height required to reach first plateau . (suspect improper lag-handling)
This is a demo for a story driven 2,56D platformer. In the game the player explores a vast cave filled with mysterious lights, leading the main character ever deeper. The protagonist is an old man, on the search for something he doesn't quite remember.
(Also, some of the on-screen instructions might not be that helpful as they were made for a gamepad, the keyboard controls can be looked up in the pause menu or the main menu.)
This game was made as the final delivery in a game design course at NTNU, Norway, by Alexander Jonassen and Christer Rebni.