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Blocking terrain in front does not always become invisible. For example first hidden bulb is really hidden until you fall into hole.


Jumps reach only 50% of height required to reach first plateau . (suspect improper lag-handling)

Developer here: We agree completely on all the ussues you have mentioned. We have now updated the demo, and hopefully fixed all the worst bugs. Thank you so much for your feedback! Sorry for the late reply.

I've tried it again with little success but a quick check of the JS-console shows a repeating nullReferenceError, that may be what's screwing things up.


occurs every frame

controls have become superlaggy. unplayable.

Needs a return to checkpoint key/button due to glitches that put the character in situations that allow neither progress nor ' death' (other than a full restart).